Keyword Descriptions
- Aftermath: Aftermath abilities will trigger after this card gets destroyed
- Armed: When attacking another Unit, this Unit deals damage before non-Armed Units. If both Units have Armed, combat is resolved normally
- Assault: If damage was deal to the Enemy this turn, playing a card with this keyword triggers that card’s associated ability
- Attuned: At the start of your turn, this Unit changes between its Dormant and Awakened state
- Battle Ready: This card can attack on the same turn is is deployed onto the field
- Decay: At the start of your turn, this Unit and any adjacent Units take 1 damage
- Defender: This card can be used to block opponent’s attacks
- Evasive: An Evasive card’s attacks cannot be blocked by Defender Units
- Flourish: When this Unit is healed, if it already at its max Health, Flourish abilities trigger
- Muster: An ability that triggers when a Unit is played onto the field
- Overclock: When playing this unit, you may pay additional energy to either equip a random upgrade or equip one of two random upgrades.
- Pacifist: Cards with Pacifist cannot attack, but can defend
- Retaliate: Triggers immediately after this card takes any form of damage. If the card does not survive, it gets destroyed only after the ability is triggered first
- Salvage: When this Unit is wasted, move up to 1 of its Equipped Upgrades to other Units
- Shielded: This Unit is immune to the next Enemy Effect Card that targets it
Name | Type(s) | Function | Keywords | Cost | Attack | Health | Parallel | Rarity | Tweet | Opensea | Image | Linked Card |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Relic | When an iterant is destroyed, add a counter to this relic. Activate, spend 3 energy, destroy this relic: Create a 1/1 "Kathari Iterant" for each counter on this relic. | 2 | Kathari | Legendary | ||||||||
Effect | Destroy target upgrade, then deal 2 damage to the unit that upgrade was attached to. | 1 | Universal | Uncommon | ||||||||
Unit | This card may only be in your deck if Shoshanna, Rebuilder of Earth is your paragon. Muster: Heal any target for 5. If you have more health than your enemy, create a 5/5/ Gilded Healer | 6 | 5 | 5 | Earthen | Uncommon | ||||||
Unit | Battle Ready. Evasive. When this unit attacks, look at the top three cards of the enemy deck, play one, and put the others into your singularity. | Battle ReadyEvasive | 5 | 2 | 2 | Shroud | Legendary | |||||
Relic | This relic enters the field with 3 counters. After an enemy unit is destroyed, remove a counter from this relic and create an Amniotic Mimic which transforms into a 1/1 copy of the destroyed unit. It becomes a Clone and Iterant in addition to its other types. After this relic has no counters on it, destroy it. | 3 | Kathari | Rare | ||||||||
Unit | Overclock This card may only be in your deck if Arak, Combat Overseer is your paragon. After a friendly token unit is created, it gains +1/+1. The first time a friendly Aftermath ability triggers each turn, it triggers an additional time. | Overclock | 5 | 6 | 4 | Augencore | Uncommon | |||||
Unit | After you play an effect, deal 2 damage to the enemy. | 2 | 0 | 4 | Marcolian | Uncommon | ||||||
UnitDrone | At the start of your turn, target one unit. Damage dealt to that unit increased by 1 this turn. | 1 | 0 | 3 | Universal | Common | ||||||
EffectSplit | Target friendly unit and units adjacent to it can’t be damaged or destroyed until the start of your next turn. | 4 | Marcolian | Rare | ||||||||
Unit | This card may only be in your deck if Brand, Steward Eternal is your paragon. Activate, banish two other friendly units: Put target unit with cost equal to or less than the combined costs of the banished friendly units from your singularity onto the field. Limit once per turn. | 4 | 4 | 5 | Shroud | Rare | ||||||
Effect | Create two random Corrupted units, each with cost 3 or less. | 3 | Shroud | Uncommon | ||||||||
Effect | This card may only be in your deck if Catherine Lapointe, The Mad General is your paragon. Play two random units each with cost 3 or less from your deck. | 3 | Marcolian | Rare | ||||||||
Effect | The enemy divides each unit in your singularity into two piles. Choose a pile and put all units in that pile onto the field under your control. | 9 | Shroud | Common | ||||||||
UnitSplit | Unit Side: Muster: You may destroy target friendly unit and deal 2 damage to any target. | 3 | 4 | 1 | Marcolian | Uncommon | ||||||
UnitCloneConvergent | Muster: Create two 1/1 Convergents. After you bank a unit, create a 1/1 Convergent. If you have ten or more units, create a 2/2 Convergent instead. | 4 | 2 | 3 | Kathari | Uncommon | ||||||
UnitCloneConvergent | Friendly Convergents have Battle Ready and must attack each turn. | 3 | 2 | 4 | Kathari | Legendary | ||||||
ConvergentUnitClone | Friendly convergents have "When this unit attacks, deal 1 damage to the enemy.” | 2 | 1 | 4 | Kathari | Common | ||||||
UnitCloneConvergent | Friendly Convergents have +1/0 for every friendly Convergent on the field while attacking. | 3 | 2 | 3 | Kathari | Common | ||||||
Relic | This relic enters the field with two counters. When you deal damage to yourself, this relic gains one counter. Activate, spend 1 energy: Play a card from your singularity by spending counters equal to that card's energy cost. If a unit was played in this way, it gains Corrupted in addition to its other types. | 2 | Shroud | Common | ||||||||
Effect | Create a Scipian Tide with attack and health equal to the number of friendly units you have. If you have fewer units than the enemy, it gains Armed. | 5 | Kathari | |||||||||
Unit | The first time you take damage this turn, this unit gains "When this unit deals damage, heal yourself for an equal amount" until end of turn. | 3 | 3 | 4 | Shroud | Uncommon | ||||||
Unit | After this unit destroys a unit, it gains 1 counter. After this unit survives combat, you may choose one: -Remove 1 counter from this unit and deal 2 damage to target enemy unit. -Remove 2 counters from this unit and fully heal it. -Remove 3 counters from this unit and it may attack any target. | 4 | 5 | 4 | Universal | Legendary | ||||||
Unit | Muster: Play a random unit from the enemy deck then shuffle this unit into the enemy deck. | 4 | 4 | 4 | Universal | Rare | ||||||
Unit | Shielded At the end of your turn, create a 1/1 Drone on the enemy field. After a drone is destroyed, all Drone Hunters gain +1/+1. | Shielded | 2 | 2 | 2 | Universal | Rare | |||||
Relic | The first time a token is created on your turn, draw a card. Activate: Choose one: • Spend 2 energy: Create a 1/1 Surveillance Drone. • Spend 5 energy: Create a 6/6 Attack Drone and destroy this relic. | 3 | Universal | Rare | ||||||||
Unit | This unit can't be selected to attack. At the start of your turn, this unit attacks two random units. If there are fewer than two other units, this unit attacks the enemy player, then destroy it. | 7 | 10 | 10 | Universal | Uncommon | ||||||
Effect | Create a Corrupted copy of target non-token, non-paragon enemy unit and add it to your hand. | 1 | Shroud | Uncommon | ||||||||
Unit | When you play a split card, you may play both sides. | 4 | 4 | 4 | Marcolian | Rare | ||||||
Unit | Overclock Salvage 1 - (When this Unit is Wasted, move up to 1 of its Equipped Upgrades to other units.) | OverclockSalvage | 1 | 1 | 1 | Augencore | Common | |||||
Relic | When 4 friendly units are destroyed in a turn, this relic transforms into an 8/8 Avenging Gamma | 3 | Kathari | Rare | ||||||||
Unit | This card mat only be in your deck if Gnaeus Valerus Alpha is your paragon. When an enemy unit attacks an adjacent friendly unit, it attacks this unit instead. Adjacent units have +2/+0 while attacking. | 4 | 2 | 4 | Kathari | Uncommon | ||||||
EffectSplit | Look at the enemy's hand and discard a card from it. | 3 | Marcolian | Common | ||||||||
Unit | Muster: If your starting deck contains only universal cards: - The Enemy discards TWO cards - Gain control of target enemy unit with equal or less attack than this unit - Create and play a copy of the last unit you played - Create and add TWO random universal units to your hand | 7 | 5 | 6 | Universal | Legendary | ||||||
Unit | This card may only be in your deck if Lemieux, Master Commando is your paragon. Assault: Destroy target enemy unit damaged this turn. After this unit deals combat damage to the enemy draw a Lemieux's Irregulars. | 3 | 3 | 3 | Marcolian | Rare | ||||||
Unit | Play with the top card of your deck revealed. You may play units from the top of your deck as though it was in your hand. | 4 | 3 | 4 | Marcolian | Common | ||||||
Effect | Flourish: Friendly Units Gain +1/+1 | Flourish | 5 | 5 | 5 | Earthen | Common | |||||
Unit | Overclock. Muster: This unit attacks the lowest health unit. If this unit was Overclocked, it gains Armed for this attack. | Overclock | 5 | 4 | 6 | Augencore | Uncommon | |||||
Unit | Muster: Another target friendly unit becomes Corrupted in addition to its other types. For each damage you've dealt to yourself this game, deal 1 damage to a random enemy target. Banish any units destroyed in this way. At the end of your turn, if you control a friendly Corrupted unit, draw one card and heal yourself for 2. | 3 | 2 | 4 | Shroud | Rare | ||||||
Effect | Create Corrupted copies of four different random units from your singularity. | 8 | Shroud | Uncommon | ||||||||
Unit | When this unit takes damage, it gains that many counters. Aftermath: Heal friendly targets equal to the number of counters this unit had, divided as you choose. | DecayDefender | 4 | 3 | 6 | Earthen | Rare | |||||
Unit | Muster: All keywords are disabled this turn. Muster abilities don't trigger until your next turn | 3 | 3 | 3 | Universal | Rare | ||||||
Unit | Overclock, Evasive, Salvage. For each energy spent on Overclock, this unit enters the field with a counter on it. | OverclockEvasiveSalvage | 7 | 6 | 8 | Augencore | Legendary | |||||
Unit | Defender, Attuned. Muster: Heal any target for 2. Dormant: When this unit becomes dormant, heal target friendly unit for 2. Awakened: When this unit becomes awakened, it gains +0/+2. | DefenderAttuned | 3 | 2 | 4 | Earthen | Common | |||||
Upgrade | Upgraded unit has "Flourish: Create a 1/1 Spore Pod. It gains +1/+1 equal to the excess healing.” | 3 | Earthen | Rare | ||||||||
Unit | Defender. This card may only be in your deck if Nehemiah, Defender of Earth is your paragon. This unit deals 2 additional damage in combat for each counter on it. Retaliate: This unit gains 1 counter. | Defender | 4 | 0 | 8 | Earthen | Uncommon | |||||
Unit | This card may only be in your deck if The New Dawn is your paragon. Muster: Add a random Corrupted unit from your enemy's parallel to your hand. | 1 | 1 | 2 | Shroud | Rare | ||||||
Effect | This card may only be in your deck if Niamh, Wielder of Faith is your paragon. Spend your remaining energy and deal damage to all units equal to the energy spent. If a unit would be destroyed this way, banish it instead. Lose 2 health for each unit banished this way. This can't reduce you below 1 health. | 0 | Shroud | Rare | ||||||||
Unit | Overclock. Shielded. The first time an upgrade is attached to this unit each turn, you may create a copy of that upgrade and attach it to another friendly unit. | OverclockShielded | 7 | 6 | 6 | Augencore | Rare | |||||
Unit | Evasive: Flourish: This unit may attack twice this turn. Muster: Spend your remaining energy. This unit gains +1/+0 for each energy spent. | EvasiveFlourish | 2 | 0 | 5 | Earthen | Uncommon | |||||
Unit | After this unit deals combat damage, it gains +1/+1. Aftermath: Target friendly unit gains attack equal to this unit's attack. | Aftermath | 1 | 1 | 1 | Marcolian | Common | |||||
Upgrade | Upgraded unit has: "Activate: Overclock this unit. Limit once per turn." Upgraded unit has "Aftermath: Put Personal SMR into your hand.” | Aftermath | 2 | Common | ||||||||
Unit | Attuned. Muster: Deal 1 damage to all units. Dormant: When this unit becomes dormant, deal 1 damage to all units. Awakened: When this unit becomes awakened, heal friendly units for 2. | Attuned | 5 | 4 | 6 | Earthen | Rare | |||||
EffectSplit | Effect Side: Deal 1 damage to a random enemy target four time. | 3 | Marcolian | Uncommon | ||||||||
Upgrade | Upgraded unit has "Aftermath: Create three 1/1 Energy Drones." Energy Drone Activate, destroy this unit: The next upgrade you play this turn costs 1 less. | 3 | Augencore | Common | ||||||||
Unit | Defender. If you have fewer units than the enemy, combat damage dealt to this unit is also dealt to its attacker. Aftermath: Draw 1 card. | DefenderAftermath | 2 | 0 | 1 | Kathari | Common | |||||
CloneUnit | Friendly units enter the field as Convergents in addition to their other types. | 1 | 0 | 4 | Kathari | Common | ||||||
UnitSplit | Friendly 1-cost units have +1/+1 | 4 | 3 | 4 | Marcolian | Rare | ||||||
Unit | Muster: Create a 1/1 Drone. At the end of each turn, you may remove target card from any waste from the game. If you do, create a 1/1 Drone on that player's field. | 3 | 1 | 1 | Universal | Common | ||||||
Unit | At the end of your turn, the enemy takes damage equal to the amount of friendly Corrupted units. Activate: Play an effect from your singularity as though it was in your hand, then remove it from the game. That effect costs 1 less for each friendly Corrupted unit. Limit once per turn. | 6 | 4 | 4 | Shroud | Uncommon | ||||||
UnitVehicle | Muster: Add a Corrupted Copy of up to two target non-legendary, non-paragon, non-token enemy units to your hand. The next Corrupted unit you play this turn is free. At the end of your turn, deal damage to the enemy and heal yourself equal to the number of friendly Corrupted units on the field. | Shielded | 6 | 4 | 5 | Shroud | Legendary | |||||
UnitSplit | Evasive Assault: The enemy discards a random card from their hand. | Evasive | 3 | 3 | 3 | Marcolian | Common | |||||
UnitClone | This card may only be in your deck if Scipius Magnus Alpha is your Paragon This unit has +1/+1 and Defender if you control a Scipius' Adjutant. Muster: Creata a Scipius' Adjutant. | 4 | 3 | 4 | Kathari | Uncommon | ||||||
Unit | Muster: If this is the second unit you played this turn, draw a card. | 2 | 2 | 2 | Marcolian | Common | ||||||
Relic | When you play this relic, choose a card type. At the start of your turn, gain 1 energy. Then, if this relic has eight or more counters, you may remove all counters from it. If you do, copy the next card you play. At the end of your turn, if a card of the chosen type was played, this relic gains one counter. | 2 | Universal | Legendary | ||||||||
Effect | Deal 4 damage to target unit. If this would destroy that unit, banish it instead. If you control a friendly Corrupted unit, heal any target for 4. | 3 | Shroud | Uncommon | ||||||||
Effect | If you have fewer units than the enemy, look at the top 3 cards of your deck and put a unit from among them into your hand and the rest on the bottom of your deck. That unit costs 1 less less this turn. | 1 | Kathari | Uncommon | ||||||||
Effect | Each player chooses a card from their deck, draws it, then shuffles their deck. | 2 | Shroud | Common | ||||||||
Unit | Muster: Choose one: • Create and play a random Earthen unit. • Other friendly units gain +2/+2. Flourish: Repeat this unit's Muster | Flourish | 7 | 5 | 8 | Earthen | Legendary | |||||
UnitVehicle | Decay, Attuned. Dormant: Adjacent units have Defender. Awakend: After a friendly unit with Flourish survives damage, trigger its Flourish ability. | DecayAttuned | 6 | 4 | 5 | Earthen | Legendary | |||||
UnitVehicle | Evasive, Shielded Muster: Create a copy of each card in your hand. After a friendly unit is destroyed, create a 1/1 Convergent. | EvasiveShielded | 6 | 4 | 5 | Kathari | Legendary | |||||
Relic | At the start of your turn, you may destroy a target clone and add a counter to this relic. Then, if this relic has four counters, destroy it and create four copies of a friendly unit. Those units gain Battle Ready. | 1 | Kathari | Rare | ||||||||
UnitVehicle | Shielded. Evasive. Assault: Deal 4 damage to any target. The first time each turn an enemy unit enters the field, deal 2 damage to that unit and the enemy player. | ShieldedEvasive | 6 | 4 | 5 | Marcolian | Legendary | |||||
Effect | Look at the enemy's hand and put a card from it into your singularity. If that card was a unit, add a Corrupted copy of it to your hand. | 2 | Shroud | Common | ||||||||
Effect | Friendly units gain "Flourish: Deal Damage to the enemy equal to the excess healing." Heal all friendly units for 2. | 5 | Earthen | Rare | ||||||||
Effect | Waste the top three cards of your deck. Play any number of units with total cost 6 or less from your waste. Those units gain +1/+0. | 5 | Kathari | Rare | ||||||||
Effect | Look at the top 6 cards of your deck. For each upgrade among them, you may attach it to target unit. Shuffle your deck. | 5 | Augencore | Rare | ||||||||
Effect | Put all cards in your hand on the bottom of your deck. Draw 3 cards. Reduce the cost of each card drawn by 3. | 5 | Marcolian | Rare | ||||||||
Effect | Create and play a copy of the last effect, relic, and unit your enemy played. | 5 | Shroud | Rare | ||||||||
Unit | Battle Ready Muster: Destroy any number of target friendly units or upgrades. Choose two upgrades in your deck with cost equal to or less than the amount of destroyed cards and play them for free. | Battle Ready | 6 | 4 | 5 | Augencore | Legendary | |||||
Unit | When this unit deals combat damage to an non-token non-paragon enemy unit, add a Corrupted copy of that unit to your hand. When this unit deals damage to the enemy player, add a Corrupted copy of a random unit in their hand to your hand. | 2 | 2 | 3 | Shroud | Rare | ||||||
Effect | Deal 1 damage to a random enemy target. Repeat on the same target for every unit you control. | 3 | Marcolian | Uncommon | ||||||||
Unit | This card may only be in your deck if Juggernaut Workshop is your paragon. When you Overclock this unit, you may remove a counter from Juggernaut Workshop. After a friendly Workshop Juggernaut is created, it gains +1/+1. | Overclock | 2 | 2 | 3 | Augencore | Uncommon | |||||
Effect | Target unit gains "At the start of enemy's turn, this unit takes damage equal to it's health.” | 1 | Earthen | Common |