New player? Use my referral code to claim 2 FREE AP Packs: https://parallel.helika.io/ambassador/yojurmy
If you’d like to support the site and keep it running, please considering donating // Follow on Twitter @YoJurmy & @NSX_TCG for more Parallel content
Deception Timeline
Pack Pre-Sale: TBA
Pack Public Sale: Late July (TBA)
Play Test Server Date: Access TBA
Go Live In-Game: Early August (TBA)
Deception Pack Drop Details
Pack Price(s): TBA Accepted Currencies: TBA

Reveal a random enemy banked card. You may play a copy of it without paying its energy cost. If you do, heal equal to the cost of that card, then deal that much damage, one at a time, to enemy units.

Muster: Transform up to 3 other target friendly units into random units that cost 1 more. On attack, transform other friendly units into random units that cost 1 more.

Units you control gain Defender until the end of your next turn.

Activate, pay 1 energy: Create an Irregular that you don't already control. Limit once per turn.

Shielded Muster: Corrupt target unit, then put it into its owner's hand. Whenever your opponent draws a unit, Corrupt it.

If a vehicle you control has a Muster ability, it will also trigger as an Aftermath. If a vehicle you control has an Aftermath ability, it will also trigger as a Muster.

Other than the first card drawn each turn, whenever a player draws a card they lose 4 health.

Defender Whenever a friendly unit leaves the field, reduce the cost of this card by 1 (wherever it is). This card has Withdraw equal to its cost.

Muster: Draw 3 cards. This card's attack is equal to the number of cards in your hand.

Look at the top 3 cards of the enemy deck. Put up to one unit from among them onto the field under your control Corrupted and the rest into your singularity.

Muster: Fill your hand with PS-8 Launchers that can't be banked.

Stealth On attack, you may discard a card. If you do, this gets +X/+0 until end of turn, where X is the discarded card's attack. Then, if the discarded card had a Muster ability, trigger it.

Battle Ready Whenever this deals combat damage to your opponent, they discard a card. Then, choose a card in their waste. Remove all copies of the chosen card from their deck, hand, and waste from the game.

Attach only to a non-paragon enemy unit. At the beginning of your turn, put a counter on this. As long as this has counters on it equal to or greater than upgraded unit's health, you control upgraded unit.

After a friendly unit enters the field, put a counter on this. Activate, remove all counters from this: Gain energy this turn equal to the number of counters removed (can't exceed 10 total energy). Limit once per turn.

Choose one: · Destroy a damaged unit . Your units get +1/+0 this turn . Return a unit from your waste to your hand Then create an Irregular. Restricted to: Lemieux

Transform friendly Nanobots and friendly units with attached Nanites into random units that cost 2 more. Create 2 1/1 Nanobots

Effects played by your opponents cost 1 more. Damage dealt by enemy effects also causes you to gain that much health. Whenever your opponent plays an effect, draw a card.

This card's cost can't be greater than 10. When this goes to the waste, combine it with a random unit in your deck and shuffle it in. Whenever this deals combat damage to your enemy, steal 1 attack from the top unit in their deck. Restricted to: Aetio

Battle Ready Muster: Vehicles in your deck and bank gain Muster: Draw a card. Vehicles in your bank have "Withdraw" equal to their energy cost.

Evasive. Stealth. At the beginning of your turn, if this has Stealth, it gets +2/+0

Stealth. Whenever this unit deals combat damage to your enemy, steal 1 attack from the top unit in their deck.

Create two 2/5 Reclaimed RCUs with Defender and Pacifist. While you control zero units, this card has Withdraw 4.

Muster: Put a random card from your singularity into your bank.